Calculating Projectile Motion Revision Notes | A Level AQA Physics
Calculating Projectile Motion: Learn how to calculate projectile motion by considering horizontal and vertical components independently using equations of…
Calculating Projectile Motion is part of Force, energy and momentum in A Level AQA Physics.
6 min
Reading time
14
Lessons in this topic
A Level AQA
Pathway
Reviewed by Revise Right
Content review
What this lesson covers
Calculating Projectile Motion: Learn how to calculate projectile motion by considering horizontal and vertical components independently using equations of…
Explain why horizontal and vertical components of projectile motion are treated independently
Apply the equations of uniform acceleration to both components of projectile motion
Calculate the range, time of flight, and maximum height of a projectile
Analyse projectile problems by resolving initial velocity into horizontal and vertical components
Key ideas to keep in view
Use this lesson to stay inside Force, energy and momentum while connecting the detail back to the wider Mechanics and materials topic.
Projectile motion: Motion under gravity alone, where horizontal velocity remains constant and vertical motion undergoes uniform acceleration due to gravity. Applies when air resistance is negligible.
Independence of motion: The principle that horizontal and vertical components of a projectile's velocity and displacement do not affect each other and can be analysed separately using the equations of uniform acceleration.
Equations of uniform acceleration (suvat): A set of five kinematic equations linking displacement (s), initial velocity (u), final velocity (v), acceleration (a), and time (t) for motion with constant acceleration.
Range: The horizontal distance travelled by a projectile from launch to landing, calculated using the horizontal component of velocity multiplied by the total time of flight.
Revision notes
Read the core explanations from Calculating Projectile Motion before testing yourself from memory.
1. Why Projectile Motion Is Simpler Than It Looks
Picture a ball kicked horizontally off a cliff. Horizontally, nothing is pushing or pulling it — so it keeps moving at the same speed. Vertically, gravity pulls it downward with a constant acceleration of $9.8 \text{ m s}^{-2}$. These two things happen at the same time, but they do not interfere with each other.
That single insight — that horizontal and vertical motions are independent — is the key that unlocks every projectile problem on the AQA paper. Once you split the motion into two separate one-dimensional problems, each one is solved with the familiar equations of uniform acceleration (the suvat equations).
This independence is not an approximation — it follows directly from Newton's second law. Gravity acts only downward, so it only accelerates the object downward. There is no horizontal force, so there is no horizontal acceleration. The two axes are decoupled.
2. The Toolkit: Suvat Equations and How to Apply Them
Before tackling a projectile, you need the five equations of uniform acceleration firmly in mind. Each equation links four of the five quantities $s$, $u$, $v$, $a$, $t$ — so you choose whichever equation contains your three knowns and one unknown.
For the horizontal direction, acceleration $a = 0$, so every suvat equation simplifies. The most useful result is $s_x = u_x t$, where $u_x$ is the constant horizontal velocity. For the vertical direction, $a = g = 9.8 \text{ m s}^{-2}$ (downward), and you apply whichever suvat equation suits the unknowns in the question.
Choosing a consistent sign convention before you start is non-negotiable. The most reliable approach: take upward as positive and downward as negative. Then $a = -9.8 \text{ m s}^{-2}$ throughout, and any displacement below the launch point will come out negative automatically.
3. Resolving Initial Velocity into Components
When a projectile is launched at an angle $\theta$ above the horizontal with speed $u$, you cannot apply suvat directly — you first need to split $u$ into its horizontal and vertical parts. This is the same vector resolution you used in forces, applied here to velocity.
Once you have $u_x$ and $u_y$, treat them as the starting points for two completely separate suvat calculations. The horizontal calculation uses $a = 0$; the vertical calculation uses $a = -9.8 \text{ m s}^{-2}$ (taking upward as positive). The one quantity shared between both calculations is time — the projectile spends the same time in the air whether you are thinking about its horizontal or vertical journey.
Time is the bridge between the two directions. Solve for $t$ in the vertical direction first (using the vertical suvat equations), then substitute that same $t$ into the horizontal equation to find range. This two-step strategy works for virtually every projectile question.
4. Worked Example: Horizontal Launch from a Height
The simplest projectile scenario is a horizontal launch — the initial vertical velocity is zero, which removes one variable immediately. Work through this carefully; the method here is the template for all projectile problems.
Worked example: Horizontal Launch: Finding Time of Flight and Range
A ball is kicked horizontally at $15 \text{ m s}^{-1}$ from the edge of a cliff that is $45 \text{ m}$ high. Calculate (a) the time taken to reach the ground and (b) the horizontal range. Take $g = 9.8 \text{ m s}^{-2}$.
Take downward as positive.
Vertical: $u_y = 0$, $a = 9.8 \text{ m s}^{-2}$, $s_y = 45 \text{ m}$, $t =?$
Horizontal: $u_x = 15 \text{ m s}^{-1}$, $a = 0$ — Because the launch is horizontal, the initial vertical velocity is zero. Taking downward as positive here makes the vertical displacement and acceleration both positive, which keeps the arithmetic clean for this problem.
$s = ut + \frac{1}{2}at^2$
$45 = (0)t + \frac{1}{2}(9.8)t^2$
$45 = 4.9t^2$ — We know $s$, $u$, and $a$ vertically, and we want $t$. The equation $s = ut + \frac{1}{2}at^2$ contains exactly these four quantities. With $u_y = 0$, the $ut$ term vanishes.
$t^2 = \frac{45}{4.9} = 9.1837...$
$t = \sqrt{9.1837} = 3.03 \text{ s}$ (3 s.f.) — Dividing 45 by 4.9 gives 9.1837. Taking the square root: $\sqrt{9.1837} \approx 3.03 \text{ s}$. Always take the positive root — time cannot be negative. [A1]
$s_x = u_x \times t = 15 \times 3.03 = 45.5 \text{ m}$ (3 s.f.) — Horizontal acceleration is zero, so $s_x = u_x t$. Substituting $u_x = 15 \text{ m s}^{-1}$ and $t = 3.03 \text{ s}$ gives the range. [A1]
At $t = 3.03$ s, vertical drop: $\frac{1}{2} \times 9.8 \times 3.03 \times 3.03 = 4.9 \times 9.18 \approx 45 \text{ m}$ ✓ — Substituting $t$ back into the vertical equation confirms the 45 m drop. The horizontal range of about 45 m for a 15 m s⁻¹ horizontal speed over ~3 s is physically reasonable.
Angled launches add one extra step at the start — resolving the velocity — but the core strategy is identical. Solve vertically for time, then use that time horizontally. Here is a full walkthrough of a typical exam question.
Worked example: Angled Launch: Maximum Height and Range
A ball is launched from ground level at $20 \text{ m s}^{-1}$ at an angle of $30°$ above the horizontal. Calculate (a) the maximum height reached and (b) the total horizontal range. Take $g = 9.8 \text{ m s}^{-2}$.
$u_x = 20\cos 30° = 20 \times 0.866 = 17.3 \text{ m s}^{-1}$
$u_y = 20\sin 30° = 20 \times 0.500 = 10.0 \text{ m s}^{-1}$ (upward) — Always resolve first. $\cos 30° = 0.866$ and $\sin 30° = 0.500$ are exact enough for 3 s.f. working. Take upward as positive throughout. [M1]
$v^2 = u^2 + 2as$
0 = (10.0)^2 + 2(-9.8)(s)$
0 = 100 - 19.6s$
$s = \frac{100}{19.6} = 5.10 \text{ m}$ (3 s.f.) — At maximum height, the vertical velocity $v = 0$. Using $v^2 = u^2 + 2as$ with $u_y = 10.0 \text{ m s}^{-1}$ and $a = -9.8 \text{ m s}^{-2}$: $(10.0)^2 = 10.0 \times 10.0 = 100$. Then $s = 100 \div 19.6 = 5.10 \text{ m}$. [M1][A1]
$s = u_y t + \frac{1}{2}at^2$
$0 = 10.0t + \frac{1}{2}(-9.8)t^2$
$0 = 10.0t - 4.9t^2$
$0 = t(10.0 - 4.9t)$
$t = 0$ (launch) or $t = \frac{10.0}{4.9} = 2.04 \text{ s}$ — Setting $s = 0$ gives two solutions: $t = 0$ (the moment of launch) and $t = 2.04$ s (landing). We take the non-zero solution. Note: $10.0 \div 4.9 = 2.0408... \approx 2.04$ s. [M1]
Time to max height: $v = u + at \Rightarrow 0 = 10.0 - 9.8t \Rightarrow t = 1.02 \text{ s}$
Total flight time $= 2 \times 1.02 = 2.04 \text{ s}$ ✓ — For a symmetric trajectory (launch and landing at the same height), the time to maximum height is exactly half the total flight time. This confirms our answer of 2.04 s.
Answer: (a) Maximum height $= 5.10 \text{ m}$ (b) Range $= 35.3 \text{ m}$
6. Visualising the Trajectory
The path of a projectile is a parabola. This shape emerges directly from the mathematics: horizontal displacement grows linearly with time ($s_x = u_x t$), while vertical displacement grows with $t^2$ ($s_y = u_y t - \frac{1}{2}gt^2$). Combining these gives the characteristic curved path.
The symmetry of the parabola (when launch and landing heights are equal) is a useful check: the time to reach maximum height equals the time to fall back down, and the horizontal velocity component is the same magnitude at launch and landing. Examiners sometimes ask you to use this symmetry to simplify a calculation.
7. Assumptions and Limitations
Every projectile calculation in AQA A Level rests on two key assumptions. First, the gravitational field is uniform — $g$ is constant at $9.8 \text{ m s}^{-2}$ throughout the flight. Second, air resistance is negligible. Both assumptions are stated or implied in every exam question that asks you to use the suvat approach.
In reality, air resistance acts opposite to the direction of motion and reduces both horizontal and vertical components of velocity. This makes real trajectories non-parabolic and reduces the range compared to the idealised calculation. At A Level, you are expected to state these assumptions when asked to evaluate the model, and to recognise that real projectiles travel shorter distances than the equations predict.
8. Exam Technique and Common Mistakes
Projectile questions are among the most reliably structured on the AQA paper. The mark scheme almost always awards one method mark for resolving velocity correctly, one for selecting and applying the correct suvat equation, and one accuracy mark for the final answer with correct units. Losing marks here is nearly always due to one of a small number of recurring errors.
When a question uses the command word calculate, the mark scheme expects: the correct formula stated, values substituted with units, and a final answer with units to an appropriate number of significant figures (match the data given, typically 2–3 s.f.). When asked to explain why the two components are independent, use Newton's second law explicitly: gravity provides no horizontal force, so horizontal acceleration is zero, so horizontal velocity cannot change.
The independence of horizontal and vertical motion in a uniform gravitational field — and the ability to apply the suvat equations separately to each direction — is the single specification requirement underpinning every projectile calculation at A Level. Master the two-step strategy (resolve, then solve each direction with suvat), and you have a reliable method for any variant the examiner can set.
Sources and content standards
Published by Revise Right. Use the official specification reference to check the requirements for your course. Content updated: 2026-09-12.
What should I know about Calculating Projectile Motion?
That single insight — that horizontal and vertical motions are independent — is the key that unlocks every projectile problem on the AQA paper. Once you split the motion into two separate one-dimensional problems, each one is solved with the familiar equations of uniform acceleration (the suvat equations).
What should I learn from this Physics lesson?
By the end of this lesson, you should be able to Explain why horizontal and vertical components of projectile motion are treated independently; Apply the equations of uniform acceleration to both components of projectile motion; Calculate the range, time of flight, and maximum height of a projectile; Analyse projectile problems by resolving initial velocity into horizontal and vertical components.
How should I revise Calculating Projectile Motion?
Read each section, then close the notes and explain the idea from memory. Check your explanation against the page and finish with an exam question from Mechanics and materials.